
Restrict the number of craft mod you can use with the level of you profession: The alternative would be to make craft mod more easy to get, so you could craft 20 pieces with a mod and hoping one of them would turn okay.īut i believe the solution would be the following: Why are craft mods limited to one by piece of gear? I can make a “Reinforced mining luck” piece, but can’t be sure it will have Strenght on it? As long as there is a part of RNG on the perks and stats, crafting will suffer… Craft mods are a really great idea/system, but right now it can’t be used properly. Right now they are very rare, wich i think is a problem, but also extremely useless.

What would make crafting superior to looting, is the use of craft mods. The gearscore of what you’ll craft isn’t superior of what people will loot during their leveling, unless your like 200 crafting T3 gear. The amount of effort put in leveling your profession doesn’t matter if people can just loot better/equivalent pieces in grinding open dungeons.


As of right now, crafting doesn’t feel rewarding at all.
